Raylib
A simple and easy-to-use library to enjoy videogames programming
Raylib is an open-source game engine project on GitHub under the Zlib license (permissive), with 36k stars. It is built with GCC and Lua. Its last push was yesterday.
- Stars
- 36k
- License
- Zlib
- Activity
- Active
- Latest release
- 6.2
Judgement
- What it is
- Framework or platform
- What it does
- A simple C library for programming games and graphics, handling windows, input, 2D and 3D drawing, audio and models, with bindings for dozens of languages.
- Adopt it when
- You want to learn game programming or build small games and tools with a minimal API.
- Watch out
- A library, not an engine: there is no editor or scene system.
- Ready for
- Production-ready
- Runs as
- Library
- Built with
- C and OpenGL
- How established
- Established: started 13 years ago, latest release 6.2.
- What the license allows
- You can build it into a product you sell, as long as you keep its copyright notice.
Judged on 2026-11-03 from the project's README and GitHub data. The license and age lines are worked out directly.
Built from
Follow it down: Raylib → GCC → LLVM project → runs on a microchip
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Stars, license and activity come from GitHub and refresh on a rolling hourly schedule. The project's own description is quoted as written.